Showing posts with label GTA SA 100% Completion. Show all posts
Showing posts with label GTA SA 100% Completion. Show all posts

Land, Sea And Air - Gta San Andreas Boat School



Description
Navigate through the center of each pair of buoys in as quick a time as possible.

Vehicle Given
Vortex

Tactics
The course is pretty simple, but you need to go almost as fast as humanly possible to get Gold, so you should use the techniques you learned in the previous objectives in order to get through the buoys as quickly as possible. Firstly use your radar to see where the current and next buoys are, they sort of dot around all over the place, so be prepared for them. Remember to use R1 to turn sharply, and remember to keep to the inside of the buoy and start making the turn before you get to it and you should be able to get around in under 130 seconds for Gold.

Gold Criteria
Finish Time: Less Than 130 Seconds
Damage Penalty: 0:00
Overall Time: Less Than 130 Seconds.


Flying Fish - Gta San Andreas Boat School



Description
Power towards the jump ramp and land within the parallel buoys to register a valid jump.

Vehicle Given
Vortex

Tactics
From the start, make your way to the right and head towards the bridge. Just before you get there, turn around and speed towards the yellow blips on your radar. Holding the left analog stick forward slightly seems to work the same way as a bike and give you a slight speed boost. Drive into the ramp, then hold down on the analog stick and you'll jump further. You need 55M + for Bronze, and around 69M for Gold.

Gold Criteria
Jump Distance: 55M Or Higher


Fresh Slalom - Gta San Andreas Boat School



Description
Navigate through the center of each pair of buoys in as quick a time as possible.

Vehicle Given
Dinghy

Tactics
Similar to the last objective, this requires you to make your way through a course of buoys as quickly as possible. The first few can be done normally, just make sure you start turning just before you get there and you'll cut through it saving a few seconds, but about half way around you'll need to use an R1 turn to keep up the speed. Follow the track all of the way around and speed through the last two buoys to complete the course.

Gold Criteria
Finish Time: Less Than 80 Seconds (Roughly)
Damage Penalty: 0:00
Overall Time: Less Than 80 Seconds (Roughly)


Plot A Course - Gta San Andreas Boat School



Description
Navigate through each pair of buoys. Throttle with X and use the left analog stick to steer.

Vehicle Given
Coastguard

Tactics
Hold X and drive through each of the double buoys which will be to your right every time. You can hold R1 to turn a bit sharper, but I'd just recommend staying to the inside of the buoys and even out the boat so you're always heading straight for the next lot. The last two will require a sharp ish turn, but it should definitely be possible to do in less than 30 seconds.

Gold Criteria
Finish Time: Less Than 30 Seconds (Roughly)
Damage Penalty: 0:00
Overall Time: Less Than 30 Seconds (Roughly)


Basic Seamanship - Gta San Andreas Boat School


Description
Hold X to throttle forward and bring the boat to rest within the parallel buoys region.

Vehicle Given
Coastguard

Tactics
Hold X for 6 seconds, then release it and hold Square. You should come to a stop in the middle of the buoys, but you may need to try a few times as you need to get less than 9.6 seconds for gold.

Gold Criteria
Finish Time: Less Than 9.6 Seconds (Roughly)
Damage Penalty: 0:00
Overall Time: Less Than 9.6 Seconds (Roughly)


Parachute Onto Target - Gta SA Flying School



Description
While freefalling, push the left analog stick forward to dive forwards.

Vehicle Given
N/A (Parachute Weapon)

Tactics
Let's keep this simple. As soon as the objective starts, hold the left analog stick forward for 22 seconds on the timer. Then open your parachute and hold down until 40 seconds. Then let go of everything and let it glide you down towards the target zone. You'll probably need to tap back on the left analog stick 4 times in order to land perfectly in the middle, but that's pretty much the perfect jump.

Gold Criteria
Time: 55 Seconds Or Less
Position Score: 100%
Overall Score: 100%


Barrel Roll - Gta San Andreas Flying School



Description
Press and hold X to maintain your height, keep the plane level and head for the first corona.

Vehicle Given
Stuntplane

Tactics
Use the same start for this one as you did for the last one, but this time, just as you get to the corona, pull back so you start to go up. Then as soon as you pass through the corona, hold left to do a barrel roll. Usually this will make you drop out of the sky slightly, but seeing as you went up a bit, you should be almost perfectly level to fly through the next corona. The barrel roll is a lot easier if you are going up while doing it. I don't understand why, but it makes it a lot easier to balance out as you go through the last corona.

Gold Criteria
Time: 18 Seconds (Roughly)
Damage Penalty: 0%
Overall Score: 100%


Loop-The-Loop - Gta San Andreas Flying School



Description
Press and hold X to maintain your height, keep the plane level and head for the first corona.

Vehicle Given
Stuntplane

Tactics
Hold X and fly towards the first corona. Stay level and just as you get there, push forward slightly. As soon as you go through it, you'll be told to hold back on the analog stick and do a loop-the-loop, so hold back and watch as the plane goes all of the way around in a backflip. You'll then need to try and level yourself out and fly through the last corona. You need to try and get the timing spot on though, because this objective is pretty strict about how much time you take. I'd advise not actually doing the backflip until you are about halfway through both coronas so that you don't have as far to go while trying to level out.

Gold Criteria
Time: 21 Seconds Or Less
Damage Penalty: 0%
Overall Score: 100%


Destroy Targets - Gta San Andreas Flying School



Description
Destroy the three trucks at the end of the runway.

Vehicle Given
Hunter

Tactics
This is also rather easy, maybe it's just because of previous helicopter experience, but either way there shouldn't be too much difficulty with this, apart from maybe blowing up the cars. When you start, just fly along the runway the same way as you did to land before, only just as you see the trucks, either try to lower the front end of the helicopter and fire rockets by pushing circle, or hold L1 to fire the machine gun. While the machine gun takes longer, it almost has an auto-aim which means that the bullets will usually be aimed at the nearest vehicle, so if you cant hit anything with the rockets, use the guns. Once you've taken out the three trucks, you'll need to make a 180 and head towards the top left of the airfield where you'll need to take out two cars. These are moving and will probably be easier with the machine gun. Just hover near them and hold L1 until they both blow up. After that you'll need to fly back to the runway and land in the red marker which isn't hard if you did it the same way as before. You'll need to try and land straight in the red circle though, or you'll lose position score, so rotate with L2 or R2.

Gold Criteria
Time: 70 Seconds (Roughly)
Position Score: 100%
Damage Penalty: 0%
Overall Score: 100%



Land Helicopter - Gta San Andreas Flying School



Description
Push the left analog stick forward and press X to maintain your forward speed.

Vehicle Given
Hunter

Tactics
This could be considered slightly difficult, although once you get the hang of it, it's a piece of cake. You need to hold X and push the left analog stick forwards to fly along the runway, then when the message appears telling you to release X, do it, and let the helicopter glide towards the red marked. Just before you get to it, pull back on the analog stick which will sort of work like a brake, and can usually result in you stopping right over the red circle where you just need to hold square to drop to the ground. Your time is quire short, but by using the pull back technique instead of the L3 hover technique, you can cut about 5 seconds off your time.

Gold Criteria
Time: 30 Seconds Or Less (Roughly)
Position Score: 100%
Damage Penalty: 0%
Overall Score: 100%


Helicopter Takeoff - Gta SA Flying School



Description
Press and hold X to accelerate upwards.

Vehicle Given
Hunter

Tactics
This is extremely easy to do. If you've played GTA Vice City you'll know how to fly a helicopter, and all you need to do here is hold X until you are told to stop, hold L2 to spin around 180º, then fly forwards and through a corona. I'd advise spinning around the 180º as soon as you take off, so you're ready to head forwards through the corona which will save you a few seconds. Other than that, this is very easy.

Gold Criteria
Time: 31 Seconds (Roughly)
Damage Penalty: 0%
Overall Score: 100%


Circle Airstrip And Land - Gta SA Flying School



Description
Press and hold X to accelerate along the runway.

Vehicle Given
Rustler

Tactics
This is basically the same as the previous one, with the second objective added onto the end, so you're already done all three parts of this objective before which should let you know what to expect. Do the same thing as before to take off and fly around the coronas until you reach the one just past the dam, then you'll need to make a relatively sharp turn to the right, and dip down towards the runway. Bring down the landing gear and try to fly straight along the runway, quite low, if possible. As you start to get about half way, hold square on and off like from before and try to touch down just before the red marker. Stopping anywhere inside it will give you the position score, but you'll need to make sure you land the plane smoothly, because if you decrease at too much of an angle, you'll damage it and lose some percent.

Gold Criteria
Time: 79 Seconds (Roughly)
Position Score: 100%
Damage Penalty: 0%
Overall Score: 100%


Circle Airstrip - Gta San Andreas Flying School




Description
Press and hold X to accelerate along the runway.

Vehicle Given
Rustler

Tactics
This is the equivalent of the first objective, mixed with some relatively easy turning manoeuvres. Follow the same instructions from the first objective, drive forwards, pull back on the stick when you see the back end of the plane lift off, then pull up the landing gear with R3. Ignore the message telling you to use L2 and R2 to turn, they are pretty useless. Instead, just use the analog stick to turn to the right (or left, depending on which course you chose). Once you're facing directly towards the corona, use the analog stick the other way to try and balance out the plane. Then you'll need to make a series of left turns flying through the coronas. You can pull back on the analog stick as you turn to turn a lot sharper, but you shouldn't really need that for this. Just gently fly through the coronas and get used to levelling out the plane and when you cross the dam, the nearest checkpoint to the airfield will be the last.

Gold Criteria
Time: 59 Seconds Or Less
Damage Penalty: 0%
Overall Score: 100%



Land Plane - Gta San Andreas Flying School



Description
Press R3 to extend the landing gear.

Vehicle Given
Rustler

Tactics
This again requires no turning, so just hold X from the start, aim slightly forwards so you drop down and pass through the corona, then level out the plane so that you're flying low, but straight over the runway. Hit R3 to bring down the landing gear, then hold square in periods of about half a second on, then half a second off. You should be almost stopped before reaching the red circle, and if you land just in front of it, you should carry into it. As long as you're mostly in the circle you'll get 100% for position score.

Gold Criteria
Time: 20-25 Seconds (Roughly)
Position Score: 100%
Damage Penalty: 0%
Overall Score: 100%



Takeoff - Gta San Andreas Flying School


Description
Press and hold X to accelerate along the runway. When the plane's tail rises, pull back on the left analog stick to lift the nose and take off.

Vehicle Given
Rustler

Tactics
The first mission is always going to be easy. In fact the great thing about the flying school is that they are all easy if you can fly a plane. Obviously you need to do these missions to get good at them, but say if you're starting a new game, it's incredibly easy to get all gold. Anyway, all you need to do is hold X until you see the back of the plane lift off the ground, then pull back on the analog stick slightly so the plane is going up at about a 45º angle. Hit R3 to retract the landing gear, then fly straight towards the corona. From there push the analog stick forwards and dive down slightly towards the next corona, then pull it back again and head to the final corona. This doesn't require turning one bit, so if you don't go straight the whole time, you're doing something wrong.

Gold Criteria
Time: 30 Seconds Or Less
Damage Penalty: 0%
Overall Score: 100%



Jump & Stoppie - Gta San Andreas Bike School



Description
Jump the ramp, land in a stoppie and glide into the designated area.

Vehicle Given
NRG-500

Tactics
This is the final bike school objective, but it is also the hardest. To get bronze you can basically just hold up lightly and speed over the ramp. By the time you stop you'll probably be in the zone, but for gold you just need to keep trying it and try to get the stoppie to work properly. The best way to land it is to pull back on the analog stick, but if you pull the jump right you can actually just land on the front wheel and stop in about a second in the right place. There's nothing you can do to be sure of completing this one 100%, so you'll just have to keep trying the jump and see if you can get the hang of balancing out the stoppie.

Gold Criteria
Final Heading: 100%
Final Position: 100%
Penalty Damage: 0%
Overall Score: 100%


The Stoppie - Gta San Andreas Bike School



Description
Do a stoppie along the coned section. Accelerate to top speed, push forward on the left analog stick, then press square.

Vehicle Given
FCR-900

Tactics
This is the first semi-hard objective for the bike school. Not because the actual objective is difficult, but because trying to hold a stoppie for that long and stay straight can be. You need to speed towards the coned area then hold square and up while you move into a stoppie, then hold X and keep the stoppie going until you pass the last cone. Pull back on the analog stick and let the stoppie land, then just stop in the cone square in the middle.

Gold Criteria
Final Heading: 100%
Final Position: 100%
Penalty Damage: 0%
Overall Score: 100%



Jump And Stop - Gta San Andreas Bike School



Description
Jump the ramp and stop in the designated area.

Vehicle Given
Sanchez

Tactics
This is so easy. Literally just drive straight up the ramp, balance yourself out in mid air and then land and drive into the square cone area and stop. That's all it requires!

Gold Criteria
Final Heading: 100%
Final Position: 100%
Penalty Damage: 0%
Overall Score: 100%



The Wheelie - Gta San Andreas Bike School




Description
Do a wheelie along the coned section. Accelerate to top speed, then pull back on the left analog stick.

Vehicle Given
BF-400

Tactics
Once again, this isn't hard. Maybe it's all of the practice with bikes from Vice City, but either way, this can't be called difficult. Just drive towards the coned area, pull back on the analog stick, then tap X as you make your way along. Try not to lean back too far as the BF-400 will lean all of the way back and it won't count as a wheelie anymore. Once you pass the cones just land the wheelie then stop in the cone square at the end.

Gold Criteria
Final Heading: 100%
Final Position: 100%
Penalty Damage: 0%
Overall Score: 100%


The 180 - Gta San Andreas Bike School



Description
To do a 180, accelerate to top speed, press R1 to slide around the cone and then return.

Vehicle Given
PCJ-600

Tactics
Rather simple again, just speed forwards and go to the right, or left depending on which you prefer, then use the handbrake to skid around the last cone and make your way back where you need to park right in the middle of the cone square.

Gold Criteria
Final Heading: 100%
Final Position: 100%
Penalty Damage: 0%
Overall Score: 100%